![]() ![]() To use this feature, set the PerGameMemor圜ards to true in RocketLauncherUI This module supports per-game memory cards to prevent them from ever becoming full If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false. Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not. If the incorrect drive is used, the emu will boot to the bios screen and emu will hang in your running processes on exit and require it to be force closed Make sure you set it to use your SCSI Virtual Drive letter. ![]() Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. If you use Daemon Tools, make sure you have a SCSI virtual drive setup. If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI This module has many settings that can be controlled via RocketLauncherUI In Xenoblade whole location disappear (snow one) and as for xenosaga, friend of mine, when we turn on ep3 the characters models disappear XD. What interesting fact that I saw on both emulators that DirectX 11 make graphic in emulator disappear. XD ) that works amazing good even on 2x Native graphic, I plan to replay all xenosaga episodes in 2x Native too, year without playing xenosaga is lost year XD, So I will tell you how it was. I don't know if that change.Īfter I beat Xenoblade on my AMD 6 core computer (I started to play it because that computer wasn't used for months. I even played a lot ep2 and ep3 with 2x native graphic on that dual core, it mostly slow down on scenes when Shion talk with u-do waves, it was hard for computer to emulate.įrom what I read around year ago, ps2 emulator works only on 2 cores max, they didn't think about improve it so it would use more cores because "they need to rewrite whole emulator". Most problematic was ep1, it was slowing down on cutscenes a lot, don't mention the mechs fight because that was nightmare, but that problem was fixed with 0.9.8+ emulator version and it was nice to play. It lags, but with 1x native graphic (one like in console) it was fully playable. I can tell you that for first time I beat all 3 episodes on Intel 3,2 GHz dual core. It didn't even crash in the battle against Deus like the PS2 and older versions of PCSX/ePSXe did! I should point out I used the OpenGL plug in, so I can't guarantee your results would be the same with Direct X, but I'd imagine they would be.Ībout psx2, I played a lot on emulator in Xenosaga after my console dead 3 years ago. I was amazed at how smooth it runs now, and how great it looks in 1080p, I actually think that emulator has surpassed ePSXe as the best way to play PSX games. *Also, on a side note, I just replayed Xenogears with the PCSX-R emulator (with the PEOPS plugin and simulated bios). No big deal if you're too busy though, I'd just be curious to see how far this Open GL plugin has to go yet, and since our cards are very similar it should give me a good idea. Anyway, I would be interested to see some screenshots if you feel like bothering, just to see the difference in the Direct X plugin and the Open GL one. ![]() I finally got around to trying it because the Linux version of that emulator hasn't seen updates to its OpenGL plugin for a long time, but they're finally putting some work into it. I just was going off of what they said on some forums I read (one of the developers claimed that Xenosaga was a really difficult game to run at full speed and said 3.6 ghz), it's nice to know that actually isn't a hard requirement. I could always go grab some screenshots if you want them.?Thanks for the feedback As for specs, I have an Intel i7 2600k and GTX 560 Ti. I think I had some very occasional slowdown, and I had to fiddle with some settings to get the shadows to display properly in Episode 2, but other than that it worked very well. Gwendal wrote:I played through the entire trilogy using PCSX2 last year, without any major problems. ![]()
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